ROTK has 4 drivable vehicles. They were added in v1.1.0, disabled while their synchronization was rewritten (v1.3.43), then re-enabled in September 2026.
Vehicle list
| Vehicle | Key | Run-over kill | Good to know |
|---|---|---|---|
| Jeep | Yes (otherwise hotwire it) | Yes (v1.3.105) | — |
| Pickup | Yes (otherwise hotwire it) | Yes (v1.3.105) | Improved speed (v1.1.0). Its truck bed contains loot (v1.3.114). |
| Police car | Yes (otherwise hotwire it) | Yes (v1.3.105) | Working siren (v1.3.94). Original look restored (v1.3.131). |
| ATV (quad) | No, works without a key (v1.3.132) | Yes (v1.3.105) | 120 ATVs randomly placed on the available spawn points each match (v1.3.114). |
Rules
- Occupants per vehicle: 1 in Solo (v1.3.98), 2 in Duos (16/09). v1.3.98
- The vehicle must be almost stopped for you to get in. v1.3.98
- Trunk: 16 slots, shared live between occupants. v1.3.114
- Without a key, you have to hotwire the vehicle. The noise can be heard by nearby players. v1.3.105
- Horn, headlights and police siren work. v1.3.94
- Fuel is consumed while driving; gas cans from gas stations let you refuel. v1.3.131
- Vehicle condition drops from gunfire and collisions. At low condition it catches fire, then explodes at zero. v1.1.0
- The explosion injures nearby players and kills the occupants. v1.1.0
- Running over a player deals damage and credits the kill, even if the driver has jumped out of a vehicle that is still moving. v1.3.105
- An occupant who is killed leaves their loot in a bag next to the vehicle. v1.3.131
- A vehicle appears within 350 m of you and disappears from your screen at 400 m. v1.3.43
- An overturned car can be put back on its wheels ("Flip Vehicle"). v1.2.0
- Cars spawn randomly each match. v1.3.114
- Skins: the skin chosen by the first driver is applied and kept. v1.3.129
- Waiting lobby: keyless vehicles that break through barriers. Lobby keys do not carry over into the match. v1.3.142
History
| Version | Change |
|---|---|
| v1.3.142 | Vehicles back in the waiting lobby. |
| v1.3.114 | Random cars, 120 ATVs per match, 16 trunk slots. |
| v1.3.105 | Run-over damage and vehicle kills for the Jeep, pickup, police car and ATV. |
| v1.3.94 | Horn, headlights, sirens, keys and hotwiring. |
| v1.3.89 | Back in matches: 80% of ATV spawn points and 60% of car spawn points used. |
| v1.3.43 | Synchronization completely rewritten, vehicles disabled in the meantime. |
| v1.3.32 | The 23 Combat Zone vehicles become usable in Solo. |
| v1.1.0 | First drivable vehicles, fuel, damage and explosions. |
Top speed, health and fuel consumption of each vehicle: not published.