Every ROTK update summarized in English, from newest to oldest: 26 releases, from v1.0.0 on July 17, 2026 to v1.3.142 on September 24, 2026. Sources: official Discord announcements and rotk.app/updates.
September 2026
v1.3.142 : PS3 recoil and vehicles in the lobby
- Pre-Season 3 recoil profile enabled, with its aiming and camera settings. Damage and fire rates unchanged.
- Vehicles back in the waiting lobby: without keys, they break through barriers. Keys do not carry over into the match.
- More weapons, helmets, Military Backpacks and healing items in houses and camps.
- The Magnum and its .44 ammo arrive in house loot, with a fix for its damage against helmets and armor.
- Solo spawn points rebalanced, especially in central Ranchito.
- Duos: less server load during landings.
- Cosmetics: Gentle Mates M8 collection, pink outfits, white Chowh1 set, Uncat backpack.
- Raised hoods fixed. System announcements under the compass. Casters no longer count as spectators.
- Kick integration for the upcoming "Kick Drop". Population history and faster search on the website.
Update of 20/09 : PS3 weapon stance
- Pre-Season 3 weapon stance with the V key, both standing still and sprinting. Aiming or shooting brings the weapon back into position.
- Customizable keys for the stance and the console (N by default).
- No more slowdown after a Hunting Rifle (sniper) shot.
- Replacing the weapon in the selected slot lets you fire the new one immediately.
- Improved reconnections and match starts.
v1.3.132 → v1.3.136 : Social menu and Duos
- New Social menu in French and English: invitations, privacy, blocking, notifications.
- Each player must confirm before starting a Duo. Your teammate and their skins are shown in the menu.
- Duo capacity raised to 48 simultaneous matches.
- First Aid Kits stack and the pre-heal stays active at full health.
- Ctrl picks up, moves and drops a whole stack; Shift lets you choose the amount.
- Fixed sprint getting stuck after a shot, especially with the pump shotgun (launcher 2.0.14).
- Centered compass is back. Fixed female clothing on male characters.
v1.3.132 : Pump shotgun armor wear
- Pump Shotgun: helmet and armor wear decreases with distance, HP damage is unchanged.
- Emotes visible to other players, in the lobby and in matches.
- Airdrops: each player must do their own 10 s opening. Flare effect on the first opening.
- Gas cans: stay visible on the ground and explode when shot from a distance.
- ATVs: work without a key and no longer give keys usable on cars.
- Royalty I badge fixed in the killfeed. Fire Hazard Skull Mask flames restored.
- 7 skins: AKER, Lyon and PSG t-shirts, black AKER set, Scrubs KICK set.
v1.3.131 : Sydney server and gas cans
- New server in Sydney for Oceania; Singapore becomes the Asia (SEA) region.
- Gas cans at gas stations: refueling, explosion after 3 shots.
- Solo: in small matches, spawns stay inside the first circle.
- Lobby leaderboards: real results for the day, week, month and season.
- A player killed in a vehicle leaves a loot bag next to it.
- Offensive names filtered. Website: four regions, unique players over 24 h, pings to Sydney from 49 cities.
v1.3.129 : Duos fixes and Z2 loot
- Duos: individual kills fixed in the team UI, total team kills on the leaderboard.
- You can no longer queue for Solo while in a group.
- Helmets and hats lower the hood.
- Vehicles: the first driver's skin is applied and kept.
- Z2 loot: about 35% AR-15, 35% AK-47 and 30% pump shotguns (same number of weapons, same spawn points).
- Website: player count by region and by mode.
Duos & Friends update : Duos release
- Duos mode: play with a friend or find a teammate. Team HUD, markers, Duo results and leaderboards.
- Two occupants per vehicle; you can spectate your teammate after they die.
- ROTK friends: invitations, Steam avatars, live activity.
- Private Duo voice chat at any distance. Voice volume setting (0-100).
- Sniper damage restored, AR-15 back to its reference recoil.
- First pair of airdrops at 130 survivors in matches with 130+ players.
- Cancelable 10 s logout; bodies stay visible for 30 s.
- 19 new skins and the TEUF parachute.
- North America in Dallas; Oceania hosted in Singapore (before Sydney opened on 17/09).
v1.3.114 : Airdrops and bombing runs
- Automatic airdrops in public Solo: plane, parachute, map marker, name of the first player to open it.
- Contents: AK-47, sniper or AR-15 (equal chances), ammo, Heavy Kevlar, random grenades, 50% chance of healing items.
- Unannounced bombing runs, localized damage that takes cover into account.
- More loot on tables, in trailers and pickup beds. Military Backpacks more common.
- Heavy Kevlar on the ground spaced at least 200 m apart. Three bandages stop maximum bleeding.
- Random cars, 120 ATVs per match, 16 trunk slots. The M67 can destroy a nearby vehicle.
- 175 players by default (up to 200) and 4 caster slots.
- Green Dawn skins reworked (AK, AR-15, pump shotgun).
v1.3.105 & v1.3.106 : AK-47 damage lowered to 24
- AK-47: body damage without armor from 30 to 24, fire interval of 155 ms.
- AR-15: mechanical recoil on the PS3 profile.
- Run-over damage and vehicle kills (Jeep, pickup, police car, ATV).
- Fixed vehicle kills where the victim stayed standing. Vehicle killfeed restored.
- Hotwiring noise broadcast to nearby players.
- Lobby spawns moved to safer areas. Fixed a crash when respawning in Combat Zone.
v1.3.104 : Season ranks
- Season ranks in public Solo, calculated from the 10 best eligible matches.
- Rank icons in the killfeed. Top Ten menu is back.
- Ranks tracked separately in EU and NA. Region chosen automatically based on ping.
- Fewer freezes between the lobby and the match, no more players stuck in their parachute.
- Reverted to the previous weapon settings: handling, recoil, fire rate, reload, sounds, camera.
- Settings usable from the main menu. Names fixed in voice chat.
v1.3.98 : Region and grenade fixes
- You stay in your region after a match in NA. The counter includes EU and NA.
- AK-47 aim accuracy adjusted, AR-15 recoil closer to PS3.
- Grenade damage and flash take cover into account. The frag now properly destroys nearby vehicles.
- The vehicle must be almost stopped for you to get in. Only one player per vehicle in Solo.
- Proximity voice chat in waiting lobbies.
v1.3.94 (1.4.0 on the website) : North American servers
- NA servers for Solo and Combat Training, same account and same inventory as in Europe.
- Separate EU and NA leaderboards.
- Vehicles: horn, headlights, sirens, keys. Without a key, hotwiring.
- Admin menu, gas pause, customizable weather and time of day during events.
- Support tickets on the website.
v1.3.89 : Vehicles return and rebalancing
- Vehicles: better synchronization when driving, coasting and switching seats.
- Pump Shotgun: pellet damage +15% to the body and +5% to the head.
- AK-47: slightly stronger recoil and slower recovery.
- Spawns: 80% of ATV spawn points and 60% of car spawn points used.
- Lobby: you see the 32 closest players.
- /help and /reportbug commands.
Dev update : Anti-cheat incoming
- About €7,000 raised for ZEvent.
- 1,000 concurrent players for the first time (September 6).
- 10,000 members on Discord.
- Mandatory, closed-source anti-cheat, reviewed before each release by Teufeurs and Dano.
Dev update : We are growing up!
- Thanks to Teufeurs, MoonDay, Zey, GucciM, Aieloky and the players.
- Nobody is paid; the team pays for the servers out of its own pocket.
- Conciliatory message toward ZEmu: "play whichever one you prefer".
- Permanent bans after a staff member's photo was edited into NSFW content.
- Planned: vehicles, Duos, Fives, private matches, tournaments, a league, new modes.
August 2026
v1.3.44 : Spatial audio
- Other players' gunshots finally come from the right place.
- Picking up a better pair of shoes replaces the old one.
- Shooting cancels a craft; switching weapons does not.
- Staff can remove a bugged match from the leaderboard and watch a match in progress.
v1.3.43 : No more trades
- The first validated shot wins: no more simultaneous deaths (except grenades, molotovs and gas).
- Shots fired right after aiming are no longer rejected (AR-15, AK-47, riot shotgun).
- Bandages and kits no longer get stuck; you can heal while reloading.
- Fists usable in the lobby. Ping no longer climbs after landing.
- Vehicle synchronization rewritten, vehicles disabled in the meantime.
- All cosmetic crates can now drop, not just the PS3 ones.
v1.3.41 / v1.3.42 : The jump, the loot and voice chat
- Other players are visible during the whole parachute descent.
- Ground loot is loaded during the fall (11.3 s descent).
- A death in the gas is credited to the last player who hit you (2 min window).
- Voice chat no longer cuts out for the whole server after a restart.
v1.3.36 : PS3 crouch and grenades
- Pre-Season 3 crouch animation (launcher 1.4.1 required).
- Picking up items, switching weapons or opening a door no longer interrupts a reload.
- Grenades in Solo: M67, M84, M83, M47 and molotov. Gas masks protect against the M47.
- Bandage: 3 HP + 7 HP over 10 s. First Aid Kit: 10 HP + 40 HP over 60 s.
v1.3.32 : Season 0 begins
- The gas deals damage even while healing. Prone sensitivity fixed.
- The 23 Combat Zone vehicles usable in Solo.
- You can shoot while healing and open a door while reloading.
- Loot rebalanced: Converse instead of Work Boots, more helmets and backpacks, less duct tape.
- Leaderboard online on the website. Lobbies: 120 s wait, instant start if full.
v1.3.0 (titled v1.2.6) : Pre-Season 3 restoration
- Pre-Season 3 movement values, colors, UI, menu, loading screen, models, animations, pump shotgun sounds and hitmarkers. Thanks to ghostkappa for the PS3 assets.
- Melee damage: Hatchet 34 HP + severe bleeding, torch 20, binoculars 10, fists 9.
- Vehicle trunks usable by occupants.
- Healing items usable from the ground, healing stacks merged.
- Combat Training time of day set to 3 PM. Launcher v0.7.0 with automatic asset packs.
July 2026
v1.2.4 : Proximity voice chat
- First proximity voice chat (Vivox), with launcher V6.
- Correct models for items on the ground. Drag and drop fixed.
- Picking up, dropping and equipping possible during a reload.
- Improved hitreg through non-blocking surfaces.
- "Leave match" works in Combat Training and Solo.
- Full installation guide on rotk.app/play. Skin selection from the website.
v1.2.1 : Minor fixes
- The killfeed no longer shows a headshot for a body shot, or the wrong killer.
- You can equip a helmet while reloading.
- Vehicles disappear after exploding.
- Name change possible by recreating your character.
v1.2.0 : Hitreg, shoes and doors
- Improved hitreg after the stress test. Bullets go through breakable glass.
- Conveys become the Combat Training shoes. Shoe tier affects speed and fall damage.
- 215 doors added from the PracticeZone map.
- Vehicles: flipping back on wheels ("Flip Vehicle") and switching seats.
- Pickup sounds based on item type.
v1.1.0 : Vehicles, spectator mode and destructible objects
- Working spectator mode and admin panel.
- Weapon damage and bleeding fixed. Fist fights.
- Drivable vehicles: fuel, damage, fire, then explosion.
- Windows, barricades and other destructible objects.
- Combat Training is the only active mode on official servers. Respawn button works.
v1.0.0 : First playable version
- First playable server: login, hosted matches (Red Vs Blue mode), Combat Training and Solo.
- Packets rebuilt from official captures and H1EMU references.
- Starting gear, Bulk (capacity) calculation, ground loot, crafting and Shred handled by the server.
- Synchronized shooting for the AR-15 (semi-auto), the AK-47 (auto) and the pump shotgun.
- Server-side hit detection, hitmarkers, destructible helmets and armor.
- Network designed for 150 players per match.
- The team states that the rebuild was produced with the help of an AI (GPT-5.6 SOL ULTRA).