Helmets and armor absorb damage, then break. Each type has its own visual and sound feedback when hit (v1.0.0).
Contents
Helmet Makeshift Armor Laminated Body Armor Heavy Kevlar Gas mask and respirator Good to know See also Helmet In-game icon · © Daybreak Game Company
Stat Value Source
Behavior Absorbs the hit, then can be destroyed v1.0.0
Loot More common since Season 0 v1.3.32
Durability Stops one headshot (which then deals body-shot damage), then breaks; the Hunting Rifle still kills PS3 (2017)
Makeshift Armor In-game icon · © Daybreak Game Company
Stat Value Source
Type Separate body armor v1.0.0
Durability Not published
Laminated Body Armor
Stat Value Source
Type Separate body armor v1.0.0
Durability The Hunting Rifle only deals 35 through it (65 without armor) PS3 (2017)
Heavy Kevlar In-game icon · © Daybreak Game Company
Stat Value Source
Where to find it Airdrops (always) and ground lootv1.3.114
Spacing on the ground At least 200 m apart v1.3.114
Durability Not published
Gas mask and respirator
Values marked
PS3 (2017) in the Source column were not published by the ROTK team: they come from H1Z1's
Pre-Season 3 (January to April 2017), the version ROTK is inspired by.
Good to know The Pump Shotgun wears down armor less at range (v1.3.132). The Magnum deals its full damage to helmets and armor since v1.3.142.
See also